Last Year’s Content is Back!

2018-11-25

Last year’s content is finally in the new system. The change to dialog trees made most of the old content incompatible so I had to do a lot of copy/pasting. This year I decided to simplify things a lot and am ditching The Mall all together in favor of treasure hunting throughout the house. The... Read the full article

Dialog Editor

2018-11-23

I completely redesigned the dialog editor in #Flux. The old version with the logic gate metaphor got way too confusing. Now it uses a simple dialog tree. Each tree contains a trigger (based on an inventory key) at the root to determine display. Each tree node contains actions (inventory keys, prestige points, teleporting?) that are... Read the full article

Maverick!

2018-11-22

Playing with timeline animation. Not one of my strong suits. But here’s a flyby of the Area 51 primitive.

Base Model

2018-11-15

A really rough sketch of the base with the main buildings, runways and some of the taxiways. The saucer is in view for reference.

Kill Count

2018-11-08

Added an enemy kill count UI for some feedback. Going to play with different fonts but for now I’m going with #retro CRT.

Enemy Explosions

2018-11-06

Added some enemy planes I found in the asset store. Eventually I’ll buy some models of F18s. The planes detect particle collisions and swap out for an explosion prefab.

Terrain Collision



Added a collision handler to the ship to instantiate a particle explosion on trigger.