Last Year’s Content is Back!

2018-11-25

Last year’s content is finally in the new system. The change to dialog trees made most of the old content incompatible so I had to do a lot of copy/pasting. This year I decided to simplify things a lot and am ditching The Mall all together in favor of treasure hunting throughout the house. The... Read the full article

Kill Count

2018-11-08

Added an enemy kill count UI for some feedback. Going to play with different fonts but for now I’m going with #retro CRT.

Enemy Explosions

2018-11-06

Added some enemy planes I found in the asset store. Eventually I’ll buy some models of F18s. The planes detect particle collisions and swap out for an explosion prefab.

Particle Beam

2018-10-25

More experimentation with particle effects. Added a beam projection for the main weapon. The final firing sequence will be a buildup of particles around the ship followed by the beam.  

Saucer Control



Improved controls. Game play may be more free-form in the future but, for now, it’s a rails shooter. Pitch and Yaw adjust in relation to position on screen.  

Kirby Dots

2018-10-24

Inspired by Jack Kirby, some experimentation with layered particle effects in #unity3d. This is going to be a ramp-up to the weapon fire, along the lines of the beam from the movie Independence Day.  

(not so)Rough Saucer

2018-10-19

Put together a really rough saucer model. The surface material has smoothness and reflectivity bumped way up to add to the rendering complexity.

Tweet A Game With nano JAMMER

2018-08-12

nano JAMMER by @CasualEffects is a fun little toy for game developers. The goal is to write an entire video game using only 280 characters of source code. The language offers a few dozen sprites, 32 color palette, and variables named as greek letters. All designed to keep the character count down. I made some... Read the full article

Adding Ball Selection

2017-12-02

Adding ball selection to Zeta Bowling. bowl.greenzeta.com