Maverick!

2018-11-22

Playing with timeline animation. Not one of my strong suits. But here’s a flyby of the Area 51 primitive.

Base Model

2018-11-15

A really rough sketch of the base with the main buildings, runways and some of the taxiways. The saucer is in view for reference.

Kill Count

2018-11-08

Added an enemy kill count UI for some feedback. Going to play with different fonts but for now I’m going with #retro CRT.

Enemy Explosions

2018-11-06

Added some enemy planes I found in the asset store. Eventually I’ll buy some models of F18s. The planes detect particle collisions and swap out for an explosion prefab.

Terrain Collision



Added a collision handler to the ship to instantiate a particle explosion on trigger.

Particle Beam

2018-10-25

More experimentation with particle effects. Added a beam projection for the main weapon. The final firing sequence will be a buildup of particles around the ship followed by the beam.  

Saucer Control



Improved controls. Game play may be more free-form in the future but, for now, it’s a rails shooter. Pitch and Yaw adjust in relation to position on screen.  

Kirby Dots

2018-10-24

Inspired by Jack Kirby, some experimentation with layered particle effects in #unity3d. This is going to be a ramp-up to the weapon fire, along the lines of the beam from the movie Independence Day.  

Basic Controls

2018-10-19

The saucer model attached to the camera. Running through the fly-through again, this time with some really basic controls.

(not so)Rough Saucer



Put together a really rough saucer model. The surface material has smoothness and reflectivity bumped way up to add to the rendering complexity.