Basic Controls

2018-10-19

The saucer model attached to the camera. Running through the fly-through again, this time with some really basic controls.

(not so)Rough Saucer



Put together a really rough saucer model. The surface material has smoothness and reflectivity bumped way up to add to the rendering complexity.

Fly-Through



Added a fly-through of the terrain to get a rough idea of how well #Unity’s complex shapes perform in #WebGL. Even on my aging Mac Mini it holds up great in #Chrome. The video is a little sluggish only because it was capturing at the same time.

Rachel Nevada

2018-10-18

Getting back into #Unity with some hot arcade action. I’m calling this one “Attack Area 51!”. I had the idea years ago with what ultimately became Space Anglers. This time I’m focusing on the base itself and seeing how far I can push #WebGL.

AR In The Browser

2018-08-10

Trying out AR.js, a browser based AR solution that works remarkably well. It uses a trigger image to anchor an #AFrame scene and overlays a phone camera preview. You can get the trigger image here. Either print it or display it on another screen. Then grab a smartphone and head over to ar.greenzeta.com to check... Read the full article

Adding Ball Selection

2017-12-02

Adding ball selection to Zeta Bowling. bowl.greenzeta.com