From my #presentation to the Fredericksburg Developer Group: HTML5 Game Development with Phaser. If you couldn’t make it, check out the slides below. And the source for the game Zeta Bros. is on Github.
Not #web #development related but I had this idea over a decade ago and finally fleshed it out: Once a year the spirits of #Christmas visit a troubled soul and show them the error of their ways. Grab a sneak peak behind the scenes as the ghosts of Christmas past and future relax while their… Read the full article
nano JAMMER by @CasualEffects is a fun little toy for game developers. The goal is to write an entire video game using only 280 characters of source code. The language offers a few dozen sprites, 32 color palette, and variables named as greek letters. All designed to keep the character count down. I made some… Read the full article
Trying out AR.js, a browser based AR solution that works remarkably well. It uses a trigger image to anchor an #AFrame scene and overlays a phone camera preview. You can get the trigger image here. Either print it or display it on another screen. Then grab a smartphone and head over to ar.greenzeta.com to check… Read the full article